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Pokemon User Page: Xeno Version

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Pokemon User Page

Information:

This is, if you can't tell, a page that is dedicated to users giving their OCs Pokemon style stats for shits and giggles. This is based off of a page that is long gone from before the wipe and I thought it was a semi-neat idea so why not bring it back? Probably a lot of reasons, to be honest... but screw you :^)

Of course this page is going to have rule and that shizzle to prevent people from making their characters stupidly OP and I'll state them at some point. There will also be custom types and shit listed at some point too.

Rules:

  • The base stat total for a character can only be 600 max, lower if wanted. If a character is a god or some other form of all-powerful being etc. the can have a base stat total of 700.
  • Each character can only have 1 custom move, information about that move has to be stated. If that character really needs to have more custom moves for some reason like a gimic then sure.
  • Characters can only be a maximum of two types, no stupid shit like fire, grass and water type.
  • You can include other forms for a character such as mega evolution, a form change (Aegislash for example), or other but the maximum stat total they can gain is 100 or less so nothing like "Magma mode: +346 stats". How this form is achieved must be stated such as held item, 50% HP or less, burnt, a certain move used, hit by a certain type of move, etc... Change in move-set allowed for different forms.
  • Custom items are allowed but effects must be stated. Multiple possible abilities allowed e.g. hidden ability.
  • Custom abilities are allowed but effects must be stated. Multiple possible items allowed.
  • Fusion are allowed, a fusion becomes the primary type of each character in fusion, if more than 2 then more than 2 types are allowed. Stats of fusion are all the characters involved added together. Fusions have all the primary abilities+items, Fusions must have their own section and it must always be at the bottom.
  • Use Sub-Head 1 to create a section for your characters, put your user name as the Sub-Heading. Use Sub-Head 2 for the character's name, stats and that good stuff just put in paragraph, different forms of that character put in Sub-Head 3 and use paragraph again for that form's stats and stuff.
  • Section off your section with a line of dashes, you know these little shits? "---" yeah those fucks.
  • This page is only permitted to people who are in the RP.

Custom Types:

  • Energy:
    • Weak to: ---
    • Strong against: ---
    • Resisted by: ---
    • Resists: ---
    • Immune to: Normal, Fighting
  • Light
    • Weak to: Rock, Shadow, Dark
    • Strong against: Ghost, Dark
    • Resisted by: Rock, Steel, Grass, Light
    • Resists: Fire, Electric, Light, Tech, Sound
    • Immune to: Ghost, Fighting
  • Shadow:
    • Weak to: Fire, Electric, Fairy
    • Strong against: light, Fighting
    • Resisted by: Dark, Shadow, Normal, Bug
    • Resists: Shadow, Dark, Magic
    • Immune to: Light
  • Magic:
    • Weak to: Ghost, Psychic
    • Strong against: Tech, Dark
    • Resisted by: Ghost, Normal, Shadow
    • Resists: Tech, Fighting
    • Immune to: ---
  • Tech:
    • Weak to: Tech, Bug, Magic
    • Strong against: Tech, Steel, Fighting, Fairy
    • Resisted by: Magic, Normal, Ghost, Light
    • Resists: Electric, Psychic, Electric
    • Immune to: ---
  • Sound:
    • Weak to: Rock, Steel
    • Strong against: Water, Normal
    • Resisted by: Rock, Steel, Light
    • Resists: Normal
    • Immune to: Fighting

Template:

Name: (In sub-heading 2/3 if form)

Form: (How is achieved. Remove this if base form)

Type: (E.g. Dark, Dark/Ghost)

Ability(s): (If custom then: Name- Effect. If form change triggered by ability (e.g. Stance change) then ability has to be that ability or the form change can't happen, if multiple abilities then can use other ability but not change form)

Item(s): (If custom then: Name- Effect. If held item triggers form change than this must be that item e.g. mega stone)

Stats:

  • HP: (Health points)
  • ATK: (Attack)
  • DEF: (Defense)
  • SP.A: (Special Attack)
  • SP.D: (Special Defense)
  • SPE: (Speed)
  • BST: (Base Stat Total)

Moves:

  • Move
  • Move
  • Move
  • Custom move- Type: (Move type/physical or special), BP: (Base power), Acc: (Accuracy), PP: (power points), Eft: (Effect)

Get making some stats for your OCs you milky buggers.

Xeno the DarkRider

Xeno Turner

Type: Normal

Ability: Regenerator

Item: White Emerald- Holder regains 1/10 of maximum HP per turn/ Helix Gem/Blood shard/ Xenite

Stats:

  • HP: 110
  • ATK: 80
  • DEF: 140
  • SP.A: 60
  • SP.D: 120
  • SPE: 90
  • BST: 600

Moves:

  • Fake out
  • Recover
  • Protect
  • Junk Buster- Type: Tech/Physical, BP: 80, Acc: 95, PP: 10, Eft: Breaks through protection e.g Protect, Substitute, Light Screen.
Xeno-Helix Gem form

Type: Normal

Form: Helix Gem must be held

Ability: Levitate

Item: Helix Gem

Stats:

  • HP: 110
  • ATK: 150 (+70)
  • DEF: 130 (-10)
  • SP.A: 60
  • SP.D 110 (-10)
  • SPE: 140 (+50)
  • BST: 700

Moves:

  • Slash
  • Recover
  • Swords dance
  • Helix Burst- Type: Normal/Physical, BP: 60, Acc: ---, PP: 5, Eft: Hits twice, First hit never misses but second may, splits fusions
Xeno-Servant form

Type: Normal/Energy

Form: Blood Shard must be held

Ability: Blood Shield- Contact causes 1/8 damage to the foe, 10% chance to paralyze.

Item: Blood Shard

Stats:

  • HP: 110
  • ATK: 130 (+50)
  • DEF: 110 (-30)
  • SP.A: 110 (+50)
  • SP.D: 100 (-20)
  • SPE: 140 (+50)
  • BST: 700

Moves:

  • Night slash
  • Recover
  • Thunderbolt
  • Blood Surge- Type: Energy/---, BP: 70, Acc: 70, PP: 5, Eft: Uses target's lowest defence to calculate damage, 50% chance to paralyze.
Xeno- Mega evolution

Type: Normal/Fairy

Form: Mega stone must be held (Xenite)

Ability: Regenerator

Item: Xenite

Stats:

  • HP: 110
  • ATK: 110 (+30)
  • DEF: 170 (+30)
  • SP.A: 60
  • SP.D: 150 (+30)
  • SPE: 100 (+10)
  • BST: 700

Moves:

  • Recover
  • Double-edge
  • Play Rough
  • Junk Buster- Type: Tech/Physical, BP: 90, Acc: 95, PP: 10, Eft: Breaks through protection e.g Protect, Substitute, Light Screen.

Cactus Turner

Type: Normal/Grass

Ability: White Smoke

Item: Weed- Consumed at 50% HP or lower. Restores 25% of maximum HP, heals any status effects. restores any stat reductions, halves user's Speed and Attack.

Stats:

  • HP: 100
  • ATK: 100
  • DEF: 70
  • SP.A: 100
  • SP.D: 70
  • SPE: 30
  • BST: 470

Moves:

  • Fake out
  • Spikey Shield
  • Pin Missile
  • Poison Gas

Kenchiy Iraz

Type: Light/Ground

Ability: Moxie

Item: 1st High Badge- Super effective damage is halved./Kenchite

Stats:

  • HP: 90
  • ATK: 150
  • DEF:80
  • SP.A: 75
  • SP.D: 80
  • SPE: 125
  • BST: 600

Moves:

  • Teleport- Now acts like protect in battle.
  • Earthquake
  • Poison Jab
  • Sword of Light- Type:Light/Physical, BP: 110, Acc: 80, PP: 5, Eft: Charges for a turn before attack, super-effective on Dark and Ghost types.
Kenchiy- Mega evolution

Type: Light/Ground

Form: Mega stone must be held (Kenchite)

Ability: Light Storm- Summons a new weather condition called Bright Rain, this stays up as long as Mega Kenchiy is on the field. Bright Rain increases the power of Light moves by 1.5x and causes Dark and Shadow moves to always fail, Bright Rain also damages everyone on the field, who isn't Light, Fire, Electric or Fairy, by 1/16 their maximum HP per turn (Dark/Shadow types would take 1/8 damage instead). If another character come out with a tier 2 weather (e.g. Desolate Land) the slower of the two's weathers is summoned

Item: Kenchite

Stats:

  • HP: 90
  • ATK: 180 (+30)
  • DEF: 95 (+20)
  • SP.A: 75
  • SP.D: 120 (+40)
  • SPE: 135 (+10)
  • BST: 700

Moves:

  • Sacred sword
  • Earthquake
  • Poison Jab
  • Comet of Light- Types: Light/Physical, BP: 80, Acc: 80, PP: 5, Eft: Charges for a turn before attack, attacks on first turn if Bright Rain is active, hits all on field, removes the Dark and Shadow typing of who it hits (If Dark/Shadow type then they become Normal type)

Owen Harmony Gredet

Owen- Bimu-Shi form (Sniper form)

Type: Normal

Form: Base form, Changes back to this form is target's Special Defence is the lowest Defence.

Ability: Careful Sniper- Moves lose secondary effects (e.g. Burn, Flinch, target stat drop, etc...) in exchange for never missing. (Recharge, own stat drop, etc... isn't lost)

Item: Tamashi no Hako- Allows form change under certain conditions. If multiple conditions met then Blade or Sniper form over writes.

Stats:

  • HP: 75
  • ATK: 40
  • DEF: 75
  • SP.A: 180
  • SP.D: 80
  • SPE: 130
  • BST: 580

Moves:

  • Zap Cannon
  • Focus Blast
  • Flash Cannon
  • Heaven Piercer- Type: Energy/Special, BP: 120, Acc: ---, PP: 5, Eft: Charges for a turn before attack.
Owen- Boko-Shi form (Assault form)

Type: Normal

Form: Changes to this form if outsped.

Ability: Rapid Fire- Multiple hits moves (e.g. pin Missile, Rock blast, etc...) always hit maximum amount of times and become special attacks.

Item: Tamashi no Hako- Allows form change under certain conditions. If multiple conditions met then Blade or Sniper form over writes.

Stats:

  • HP: 75
  • ATK: 40
  • DEF: 75
  • SP.A: 130
  • SP.D: 80
  • SPE: 180
  • BST: 580

Moves:

  • Pin Missile
  • Bullet Seed
  • Flash Cannon
  • Heavenly Assault- Type: Energy/Special, BP: 25, Acc: 95, PP: 10, Eft: Hits 1-5 times.
Owen- Ken-Shi form (Blade form)

Type: Normal

Form: Changes to this form if target's Defence is lower than their Special Defence.

Ability: Sharp Edge- Blade and Claw moves gain a 1.3x boost in damage.

Item: Tamashi no Hako- Allows form change under certain conditions. If multiple conditions met then Blade or Sniper form over writes.

Stats:

  • HP: 75
  • ATK: 160
  • DEF: 95
  • SP.A: 40
  • SP.D: 80
  • SPE: 130
  • BST: 580

Moves:

  • Leaf Blade
  • Shadow Claw
  • Metal Claw
  • Heavenly Blade- Type: Energy/Physical, BP: 90, Acc: 95, PP: 10, Eft: Hight critical hit ratio.

Doritwo

Type: Normal

Ability: Fur Coat

Item: Fuzzy Mask- On switch in, lower target's attack by 0.75x

Stats:

  • HP: 45
  • ATK: 70
  • DEF: 55
  • SP.A: 10
  • SP.D: 40
  • SPE: 80
  • BST: 300

Moves:

  • Quick Attack
  • Ice Fang
  • Howl
  • Iron Head

Helix

Type: Psychic/Dark

Ability: Protean

Item: Helix Gem- When held by Helix, raises evasion by 1.1x

Stats:

  • HP: 80
  • ATK: 120
  • DEF: 60
  • SP.A: 60
  • SP.D: 100
  • SPE: 180
  • BST: 600

Moves:

  • Psycho Cut
  • Phantom Force
  • Transform
  • Helix Whip- Type: Dark/Physical, BP: 90, Acc: 90, PP: 10, Eft: 15% Chance to lower defence of target.

----------------------------------------------------------------------------------------------------------------------

Brokenxana

Brokenxana (Kori Tamayo)

Type: Tech/Normal

Ability(s): Multitype (only normal type will change)

Item(s): technical wings - immunity to ground type moves.

Stats:

  • HP: 100
  • ATK: 40
  • DEF: 100
  • SP.A: 100
  • SP.D: 60
  • SPE: 200
  • BST: 600

Moves:

  • Tri Attack
  • Electro Ball
  • Aura Sphere
  • Technical energy rifle - Type: (Energy,special), BP: (100), Acc: (100), PP: (5)

----------------------------------------------------------------------------------------------------------------------

Shadowray-X

Ed Yagami

Type: Dark/Shadow

Ability: Cursed Shadow (20% of giving a status problem if user attacks)

Item(s): Purple Chaos Emerald (x1.2 offense, -x1.1 defense) Shadowratite for Mega Evolution

Stats:

  • HP: 80
  • ATK: 120
  • DEF: 70
  • SP.A: 120
  • SP.D: 70
  • SPE: 140
  • BST: 600

Moves:

  • Shadow Force
  • Mirror Move
  • Dark Void
  • Dark End Pulse - Type: (Dark/Special), BP: 120 Acc: --, PP: 5, Eft: never misses, 2 turn effect, raises Sp. Atk, second turn lowers Sp. Atk and Spe -x1.3.
Ed Yagami's Mega Evolution

Shadowray-X

Type: Shadow/Dark

Form: Mega Evolution (Shadowratite must be held)

Ability: Dark Veil (Increases priority of user's move type)

Item(s): Shadowratite

Stats:

  • HP: 80
  • ATK: 140 (+20)
  • DEF: 60 (-10)
  • SP.A: 190 (+70)
  • SP.D: 60 (-10)
  • SPE: 170 (+30)
  • BST: 700

Moves:

  • Night Daze
  • Shadow Ball
  • Calm Mind
  • Final Judgement - Type (Shadow, Special), BP: 130 Acc: 85, PP: 5, Eft: Causes physical damage, decreases defenses -x1.5

Shadow Ed

Type: Shadow

Ability: Darkness Roar (25% of flinching)

Item(s): Shadow Fang (Increases evasion and accuracy by x1.2 but reduces defenses by -x1.3)

Stats:

  • HP: 90
  • ATK: 100
  • DEF: 80
  • SP.A: 140
  • SP.D: 80
  • SPE: 110
  • BST: 600

Moves:

  • Night Daze
  • Shadow Ball
  • Substitute
  • Chaos Rain - Type (Energy, Special), BP: 110 Acc: 90, PP: 10, Eft: 15% chance to increase a random stat by x1.2.

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